

Unless two or more survivors focused fire on me immediately, I practically couldn't be stopped. Dumping credits into my defense stat with the mid-match upgrade system only made me more survivable. I felt so tanky that I hardly had to worry about smart positioning. The durability of these special zombies is a big question mark for me. The role felt similar to L4D's boomers that spew horde-attracting goo upon detonation, except my exploder can shrug off entire clips of ammo while a boomer would pop after a bullet or two.

In one round I played an exploder whose literal job is to sprint into a crowd and blow up. As a zombie team, we didn't feel penalized for rushing in blindly and dying a lot. Back 4 Blood, with its tighter spaces (the small map actually shrinks further over time, Battle Royale style), feels inherently chaotic.
